In this expansion we introduced players to Struggles, a new system that allows players to be immersed in long lasting regional conflicts. We used the system to recreate the conflict between faiths and cultures that happened in Iberia, and led to the Reconquista.
My Responsibilities as UX Designer for Crusader Kings III
Design Research & Workshops
Research of the aesthetics we want the players to experience and how to embody them through features. I also explore how other media has approached similar features and use mood boards to map the design space.
Persona Analysis & User Flows
Analyzing different personas and their motivations to map how they will interact with the features. I worked on creating user flows to make sure we had every step of the player journey in mind when designing the features.
Framing & MVP Definition
I worked with Game Direction, and Leads to define which features are needed to deliver the desired experience to the players. I set the minimum requirements to guarantee a usable, inclusive and enjoyable end-product.
Implementation Plan
Design how players will perceive and interact with the features, creating an implementation plan for all disciplines. This is done with wireframes, design breakdowns, prototypes, among other resources.